A downloadable game for Windows, Mac OS X, and Linux

Explore an egyptian themed authentic retro action-adventure platformer.



Powerful souls have escaped Anubis's clutches, so he has to hunt them down, enhancing his abilities along the way by discovering numerous items and unlocking secrets. In the style of classic 8-bit action-adventure games, Anubis and the Buried Bone offers an open world that you decide how to conquer. Be wary, though, because Anubis's difficulty is as authentic as its graphics! Scour the world for its secrets and gain the advantage over your enemies, enhancing Anubis's abilities with dozens of unique treasures.

This free demo has been updated on 11/10/2016!

If you enjoy this demo, please vote for it on Steam Greenlight by clicking HERE!

More information

Published336 days ago
StatusIn development
PlatformsWindows, Mac OS X, Linux
Rating
(8)
Authorharmarist
GenrePlatformer
Tags2D, 8-bit, chiptune, Controller, Metroidvania, NES, Pixel Art, Retro, Side Scroller
Player countSingleplayer

Install instructions

Note for Linux and Mac users, and others running the .jar directly:

JRE version 1.8 or higher is required. If you don't have a sufficient version of the java runtime installed, the jar will not run. You can download the latest JRE from http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
Gamepad Support
  • In Windows, XInput is supported. It will be enabled automatically, as long as you have the Visual C++ Redistributable installed. It's likely to already be installed, but you can download it from https://www.microsoft.com/en-us/download/details.aspx?id=48145
  • If you're using Linux or Mac, or Windows without XInput enabled, a fallback controller support library will be enabled. Some inputs may not be supported, depending on your operating system and device.
  • Note that in Windows, if XInput is supported, that will be the only gamepad driver loaded, and you'll have to use either an XInput compatible controller, or an XInput mapper. The final release may include the ability to change this on the fly, but for now, it's selected automatically when the game starts up.
Getting a missing MSVCR100.dll message?

You need to install the Visual C++ Redistributable found at https://www.microsoft.com/en-us/download/details.aspx?id=48145

Known Issues

  • Going into fullscreen mode may crash the game on some systems.
  • For 5.1 surround systems, the audio is mapped to the rear channels.

Any other issues running the game?

  • When the game crashes, it will place an error file in the game directory. Please send these files via email to kita@kemosho.co, along with a description of what you were doing when the game crashed, if possible.
  • If you have any additional issues or questions, you can also send them to kita@kemosho.co! I want to try and resolve any technical issues that come up in this second demo, as we begin to prepare for a full release version of the game.

Default Controls

Can be rebound in options menu.

Binding Keyboard XInput
Move Arrow Keys Dpad
Interact Down Arrow Down
Jump/Confirm A A
Attack S X
Use Subweapon D B
Use Cartouche* F1 Back
Item Menu Enter Start
Toggle Fullscreen Right-Alt + Enter

*To use a cartouche, you must first find it and then highlight it in the item menu.

Download

Download
anubis-demo-2-windows.zip (61 MB)
Download
anubis-demo-2-multi.zip (23 MB)

Comments

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where do I find it :
Incense ?
Crook & flail ?
Copper Pick ?

(Edited 2 times)

my main gripe with this game is that most of the time in the overworld I keep forgetting where I'm going, I thought I'd find a map eventually but it still hasn't happened

I also can't seem to get a grip on the hitboxes in the second boss, when I try to dodge I just get hit from something else and I keep getting hit, or it'll look like i shouldnt have been hit and i get hit anyway

by the time i get back i can't even remember what i needed to focus on and i just die again, let alone being able to get in any damage while all this is going on

not only that but the waves and slashes keep getting out of time so I'll get stuck in a jumping time from the wave that will hit me in the slash or vice versa

The second boss has a very annoying counter that actually hits further and further away from the boss but also keeps hitting close. Basically, everytime you hit him, it will do a 4 slash counter WHILE doing his normal slashes and that ground thingy as well. So you have to time your attacks in such a way that you can run back and then jump over the normal slash at the end (Or duck under it without getting hit by ground)

It's by far the hardest boss though, with the third boss being waaaaaaay too easy in comparison. I beat the second boss by running around the overworld more, getting some extra health, less damage from hits and extra damage with my own hits, and then I managed to just barely kill him while afterwards absolutely murdering the third boss.

So I've played this demo and for the first hour or so, I was quite frustrated with the game. Despite telling us it's an "open" game wherein you can choose where to go, going to Dungeon 2 before Dungeon 1 is borderline impossible to do. So my first savegame got stuck right there.

I restarted, went to Dungeon 1, then 2, then 3 and had a much more enjoyable time, all those little secrets to find on the overworld slowly but surely make you strong enough to take on the heavier dungeons, the fights with the bosses were fun, though I found the controls a little weird and hard to get used to.

Jumping is rather awkward and jumping from standing still vs moving making so much of a difference, I've very often jumped into things by accident because I had to make precise moves and just made a teensy mistake, hitting an enemy bullet of some sort and getting knocked back, my shield is useless as I blink in temporary invincibility after a hit, meaning if a bullet is IN me when I go out of it, I immediately get hit again.

BUT, I beat all three bosses and in general had a really fun time, I'd say the game could definitely use a dedicated map that grows as you move around, because the game is quite maze like and without an overworld map, it took me a loooong time to correctly remember the paths to various places.

The secrets were great though, when I found that spot where you can literally walk through the wall, that was a great moment and I hope the final version of the game has a whooooole ton more fun secrets to discover.

One final minor gripe with the game, is that progression feels a little chaotic, experience feels rather useless untill you've got a few items to speed it up, but even then it's basically pushing you to "grind" to get your health back, moving back and forth between screens to kill enemies, get health and progress further. This really is rather boring and I'd say that strategically placed health pickups would work better.

And that's that, I generally liked the game and look forward to seeing more of it!

Where can you walk through the wall?

On the itch app I get the error message when I tried to run the game after install "Its last words were: application crashed. process exited with code 127" the whole problem here http://pastebin.com/xQ168iYj

Failure of CreateEnvironmentBlock seems to be an issue with multiple games. It doesn't seem to be getting to the point of actually running the game, so I don't think there's anything I can do it about it. Might be related to: https://github.com/itchio/itch/issues/833

If you suspect that it's actually an issue with the game, you could try running its .jar file directly via the command line and letting me know what it prints out.

I have installed java on my windows 10 computer but when I try to run the jar file it does not run how do I fix this to play the game?

There have been issues for some Windows 10 users in the past with this demo. Can you run the game in a command prompt using 'java -jar [path/to/anubis.jar]' and tell me what it prints when it tries to run the game?

I got this:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: OpenGL is not supported by the video driver.

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:299)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:179)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:141)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:123)

Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:253)

at org.lwjgl.opengl.Display.createWindow(Display.java:306)

at org.lwjgl.opengl.Display.create(Display.java:848)

at org.lwjgl.opengl.Display.create(Display.java:757)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:289)

... 3 more


Hmm, what kind of GPU do you have? The "pixel format not accelerated" thing can apparently pop up on older AMD/ATI cards. There's unfortunately no fix I can provide for that for this demo. I may be able to fix this for future versions though.

I keep getting this error. Please help if you can...

Exception in thread "LWJGL Application" java.lang.NullPointerException
at PRG.XJ.createDisplayPixelFormat(PRG:322)
at PRG.XJ.setupDisplay(PRG:216)
at PRG.Xs.mainLoop(PRG:142)
at PRG.Xt.run(PRG:124)

This error is usually caused by not having a driver that supports a sufficient version (or any version) of OpenGL installed. Try installing the latest drivers for your GPU, and if that doesn't work, what GPU or motherboard do you have?

I have found that the GPU that my laptop has, the Intell HD 3000 series, has an issue with openGL on windows 10.(Though Minecraft plays fine) I have to get a new computer to play, or maybe use an old one.

Thank you for your time

Seems like Minecraft works around this by bundling an older version of Java, since the bug is partially related to using JRE 1.8. I've been thinking about downgrading to only requiring JRE 1.7 for the final release, which might fix the problem.

If it'll help, that would be great.

(-1)

Between the gravity of the game, the horrid movement control, enemies pushing you into other screen [reloads them so if you have to kill them all your shit outta luck], enemies being harder than a cock and enemies respawning they need to really rethink a lot of what they put into this game. The Poor control quality give me the feel of a game I put together when I was younger and that used a joystick and the joystick was broken. The level design and constant textures with break and the great looking sprites it all just seems out of place. I does go go with retro but then I just fucked up by giving it early retro controls and on top of that the jumping/falling is so inconsistent you could call it a heavy feather. One of the things that really pissed me off was with the falling and reloading of enemies because of how hard it was just to get past the area 2 to the left. That took me OVER AN HOUR to complete. All in all though I would remove that wizard or lower the difficulty significantly. Otherwise this is a well made game and is very respectible on the approach it takes,

(+1)(-1)

Fantastic game! This is probably one of the most authentic retro games I've played in a while. Hard as balls but so satisfying!

(-1)

finally decided to give this demo a quick whirl. My f310 gamepad doesn't seem to recognize the ABXY inputs in xinput mode (it is a 360 compatible controller); I also noticed the very strange issue of audio only coming out my rear speakers (I have a 4.1 quad setup). Dunno if these are libgdx-specific issues or if it's something you guys can fix!

Keep up the good work

XInput support in this demo is pretty janky. The release version will use the actual XInput library when running on Windows and support controller remapping. LibGDX is fairly primitive when it comes to audio support. In order to fix it I'd probably have to write my own wrapper around OpenAL...

si i'v played the game gotten to dungeon 1 and 2 and on both bosses when i insert the feather the screen flashes and the game crashes not sure what's causing this figured i'd leave something here and see if it's fixable.

It's probably failing to compile the shader that does the boss transition effect. What kind of graphics hardware does your system have?

(Edited 1 time)

amd athlon(tm) ii x2 215 processor (2 cpus) wasn't 100% on what you meant there im not a computer person but this i beleive should be it. if it helps at all im also running on windows 7 64 bit.Nvidia Geforce 6150SE.

That's a pretty old integrated GPU, even though it's supposed to support OpenGL 2.1 and thus GLSL 1.20 shaders. All I can really suggest is installing the latest drivers for it form Nvidia - if you're using the default windows driver it may not support all the features that the GPU is supposed to.

(Edited 2 times)

After updating the driver i tried to open the game and got the message (Driver components mis-match. Exit is the only option.)

im gonna mess around with this see if i can't get it to work like i said im not a computer person so it might take me awhile to find the correct driver.

i updated it to the latest driver i could find unfortunatly it didnt work the game opened but it still crashes at the boss fights its a shame since the game looks really good hopefully its fixable and i find one in the future.

(Edited 1 time)

Difficult as hell, but rewarding. However, I've found that if you save the game and use notepad to open the s.json file in the save folder you can edit a few of your stats. Dev might want to fix this for final release.

I found this game to be very hard. I like the game but a couple of suggestions is needed for the final release. 1. Please tone down the difficulty 2. Starting at the low healthy drive me insane! Please fix this for the final release.

I was sent a video and it looked like it was showcasing a "gallery". Will this be in the full game? Maybe with more to it? ;)

Oh dear, I seen the pictures of this little bugger, but I didn't actually think you where making it into a game.

Well, even though its not exactly my cup of tea, I wish you all the luck in the full game, whats your plan on the pricing?

I Click To Start The Game,The Game Opens And immediately Closes For Some Reason ;^;

Help ! ;~;

Try running the game from the command line, and tell me what it says. Also, what OS/version are you on?

huuuuuummmmmm...................................H-how I Run The Game From The Command L-line >/////< ?

And I Am On Windows 7 ^~^

You'll need to have Java installed. Click the windows button and search for cmd in the lower search bar. Click the result cmd.exe. In the window that comes up type cd [path to the unzipped demo] . Then type java -jar anubis-demo.jar , substituting the jar name if you have the other version.

Damn good game, its controls are tight and finding secrets feels great. It's super hard and I know that's the point but some extra save points would be nice. You should add a blinky effect to hitting enemies and walls too.

(Edited 1 time)

Seems a lot like Maze of Galious crossed with La Mulana.

(+1)

The .jar appears to be using either an old version of libgdx, or is at least missing the Linux and OS X natives for libgdx. I tried inserting the ones from 1.6.1, but that just crashed on startup.

(Edited 1 time)

It's using LibGDX 1.7.2, and [previously I stated here that the native libs are in the jar, which they're not].

Edit: It seems the packager I'm using helpfully removed all non-windows native libs. I'll look into getting a fixed release out for linux users.

(Edited 1 time)

There's now a jar for linux available that has all the natives included.