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So I've played this demo and for the first hour or so, I was quite frustrated with the game. Despite telling us it's an "open" game wherein you can choose where to go, going to Dungeon 2 before Dungeon 1 is borderline impossible to do. So my first savegame got stuck right there.

I restarted, went to Dungeon 1, then 2, then 3 and had a much more enjoyable time, all those little secrets to find on the overworld slowly but surely make you strong enough to take on the heavier dungeons, the fights with the bosses were fun, though I found the controls a little weird and hard to get used to.

Jumping is rather awkward and jumping from standing still vs moving making so much of a difference, I've very often jumped into things by accident because I had to make precise moves and just made a teensy mistake, hitting an enemy bullet of some sort and getting knocked back, my shield is useless as I blink in temporary invincibility after a hit, meaning if a bullet is IN me when I go out of it, I immediately get hit again.

BUT, I beat all three bosses and in general had a really fun time, I'd say the game could definitely use a dedicated map that grows as you move around, because the game is quite maze like and without an overworld map, it took me a loooong time to correctly remember the paths to various places.

The secrets were great though, when I found that spot where you can literally walk through the wall, that was a great moment and I hope the final version of the game has a whooooole ton more fun secrets to discover.

One final minor gripe with the game, is that progression feels a little chaotic, experience feels rather useless untill you've got a few items to speed it up, but even then it's basically pushing you to "grind" to get your health back, moving back and forth between screens to kill enemies, get health and progress further. This really is rather boring and I'd say that strategically placed health pickups would work better.

And that's that, I generally liked the game and look forward to seeing more of it!

Where can you walk through the wall?

There's this hippo that keeps moving around everytime you talk to him and then find certain treasures he's looking for before he does (He never gets there first) It's a room where you come in from the right and you can go up two small platforms and jump down to the left along a solid wall.

There's these bird head things, one coming from the left and one from the right trying to knock you away and there's a single fire where you go up those platforms.

Basically, that wall you can fall down, isn't solid, and you can open it up by jumping down and hitting it, then climbing back up and jumping and hitting it again. Once it's open, you can pass through, jump a gap and go through the next few screens of walls.

On the itch app I get the error message when I tried to run the game after install "Its last words were: application crashed. process exited with code 127" the whole problem here http://pastebin.com/xQ168iYj

Failure of CreateEnvironmentBlock seems to be an issue with multiple games. It doesn't seem to be getting to the point of actually running the game, so I don't think there's anything I can do it about it. Might be related to: https://github.com/itchio/itch/issues/833

If you suspect that it's actually an issue with the game, you could try running its .jar file directly via the command line and letting me know what it prints out.

Deleted 1 year ago

There have been issues for some Windows 10 users in the past with this demo. Can you run the game in a command prompt using 'java -jar [path/to/anubis.jar]' and tell me what it prints when it tries to run the game?

I got this:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: OpenGL is not supported by the video driver.

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:299)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:179)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:141)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:123)

Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:253)

at org.lwjgl.opengl.Display.createWindow(Display.java:306)

at org.lwjgl.opengl.Display.create(Display.java:848)

at org.lwjgl.opengl.Display.create(Display.java:757)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:289)

... 3 more

Hmm, what kind of GPU do you have? The "pixel format not accelerated" thing can apparently pop up on older AMD/ATI cards. There's unfortunately no fix I can provide for that for this demo. I may be able to fix this for future versions though.

I keep getting this error. Please help if you can...

Exception in thread "LWJGL Application" java.lang.NullPointerException
at PRG.XJ.createDisplayPixelFormat(PRG:322)
at PRG.XJ.setupDisplay(PRG:216)
at PRG.Xs.mainLoop(PRG:142)
at PRG.Xt.run(PRG:124)

This error is usually caused by not having a driver that supports a sufficient version (or any version) of OpenGL installed. Try installing the latest drivers for your GPU, and if that doesn't work, what GPU or motherboard do you have?

I have found that the GPU that my laptop has, the Intell HD 3000 series, has an issue with openGL on windows 10.(Though Minecraft plays fine) I have to get a new computer to play, or maybe use an old one.

Thank you for your time

Seems like Minecraft works around this by bundling an older version of Java, since the bug is partially related to using JRE 1.8. I've been thinking about downgrading to only requiring JRE 1.7 for the final release, which might fix the problem.

(-1)

Between the gravity of the game, the horrid movement control, enemies pushing you into other screen [reloads them so if you have to kill them all your shit outta luck], enemies being harder than a cock and enemies respawning they need to really rethink a lot of what they put into this game. The Poor control quality give me the feel of a game I put together when I was younger and that used a joystick and the joystick was broken. The level design and constant textures with break and the great looking sprites it all just seems out of place. I does go go with retro but then I just fucked up by giving it early retro controls and on top of that the jumping/falling is so inconsistent you could call it a heavy feather. One of the things that really pissed me off was with the falling and reloading of enemies because of how hard it was just to get past the area 2 to the left. That took me OVER AN HOUR to complete. All in all though I would remove that wizard or lower the difficulty significantly. Otherwise this is a well made game and is very respectible on the approach it takes,

(+1)(-1)

Fantastic game! This is probably one of the most authentic retro games I've played in a while. Hard as balls but so satisfying!

(-1)

finally decided to give this demo a quick whirl. My f310 gamepad doesn't seem to recognize the ABXY inputs in xinput mode (it is a 360 compatible controller); I also noticed the very strange issue of audio only coming out my rear speakers (I have a 4.1 quad setup). Dunno if these are libgdx-specific issues or if it's something you guys can fix!

Keep up the good work

XInput support in this demo is pretty janky. The release version will use the actual XInput library when running on Windows and support controller remapping. LibGDX is fairly primitive when it comes to audio support. In order to fix it I'd probably have to write my own wrapper around OpenAL...

si i'v played the game gotten to dungeon 1 and 2 and on both bosses when i insert the feather the screen flashes and the game crashes not sure what's causing this figured i'd leave something here and see if it's fixable.

It's probably failing to compile the shader that does the boss transition effect. What kind of graphics hardware does your system have?

(1 edit)

amd athlon(tm) ii x2 215 processor (2 cpus) wasn't 100% on what you meant there im not a computer person but this i beleive should be it. if it helps at all im also running on windows 7 64 bit.Nvidia Geforce 6150SE.

That's a pretty old integrated GPU, even though it's supposed to support OpenGL 2.1 and thus GLSL 1.20 shaders. All I can really suggest is installing the latest drivers for it form Nvidia - if you're using the default windows driver it may not support all the features that the GPU is supposed to.

(2 edits)

After updating the driver i tried to open the game and got the message (Driver components mis-match. Exit is the only option.)

im gonna mess around with this see if i can't get it to work like i said im not a computer person so it might take me awhile to find the correct driver.

i updated it to the latest driver i could find unfortunatly it didnt work the game opened but it still crashes at the boss fights its a shame since the game looks really good hopefully its fixable and i find one in the future.

(1 edit)

Difficult as hell, but rewarding. However, I've found that if you save the game and use notepad to open the s.json file in the save folder you can edit a few of your stats. Dev might want to fix this for final release.

I found this game to be very hard. I like the game but a couple of suggestions is needed for the final release. 1. Please tone down the difficulty 2. Starting at the low healthy drive me insane! Please fix this for the final release.

I was sent a video and it looked like it was showcasing a "gallery". Will this be in the full game? Maybe with more to it? ;)

Oh dear, I seen the pictures of this little bugger, but I didn't actually think you where making it into a game.

Well, even though its not exactly my cup of tea, I wish you all the luck in the full game, whats your plan on the pricing?

Deleted 4 years ago

Try running the game from the command line, and tell me what it says. Also, what OS/version are you on?

Deleted 4 years ago

You'll need to have Java installed. Click the windows button and search for cmd in the lower search bar. Click the result cmd.exe. In the window that comes up type cd [path to the unzipped demo] . Then type java -jar anubis-demo.jar , substituting the jar name if you have the other version.

Damn good game, its controls are tight and finding secrets feels great. It's super hard and I know that's the point but some extra save points would be nice. You should add a blinky effect to hitting enemies and walls too.

Deleted 3 years ago
(1 edit)

It's using LibGDX 1.7.2, and [previously I stated here that the native libs are in the jar, which they're not].

Edit: It seems the packager I'm using helpfully removed all non-windows native libs. I'll look into getting a fixed release out for linux users.

(1 edit)

There's now a jar for linux available that has all the natives included.

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