Wish there was a easier way to play. Like maybe a optional cheat invincible mode or mode to edit digits. To get past the first Dragon with out pausing and smacked health to 0.
And Get through to the content like some that downloaded it.
The dragon was annoying until I realized it's pattern is actually super simple and my punch had a slightly longer ranger than I thought.
Avoid the jump at the beginning, punch, walk under the jump, punch, walk under the jump jump over the fire, repeat until dead. Second fight is a little annoying but basically the same thing.
Despite this being for windows, the controls don't feel like they belong on there. Like why is A the select button for keyboards? Why not enter, the button you press for the title screen? otherwise good game.
Is there a guide for this game somewhere? A walkthrough of some kind of how to actually get past the second boss battle, with the falling debris. The story is interesting, but the combat is very grueling and I really wasn't expecting that. The attack animation has a slight delay, and the clip damage is excessive.
May I suggest a difficulty level adjuster, like an Easy Mode, where your attacks do more damage and you take less damage from everything?
For all the people that are saying that it's hard to beat the boss all you got to do is stock up with food at the store and just keep hitting the boss and eat the food when you get low there's no real hinderance and the boss becomes super easy if you do it that way works for the second fight as well
Fun! Could use a way to swap between communication channels a bit faster (maybe quick-scroll between saved ones?), but otherwise it's a pretty solid game!
the second time you fight bigbold tho, when the scraps falls down, it might block the way you are trying to run from the boss, and there goes 13 hp because the scrap knocks you back, it happens quite a lot, maybe we could be allowed to attack upwards, and/or make the scraps breakable? it opens up more skill cap while keeping it hard as it is
and perhaps having them falling right in front of the boss when he jumps should not be allowed, what it currently is feels very dependant on luck as the position of the scraps falling seems totally random so far and players need to pray that the scraps dont fall on the places that secures 2 hits (about 24 hit points with like no counterplay)\
also why is 0.5 seconds of idle time after attacking a thing? 0.5 seconds of attack delay is a thing, but why is it that the player can't eeven move?
Well tbf now at least this is easier than anubis, smaller map and you can actually know where to go
To be honest the subject matter and gameplay mechanics are so interesting and well put together, it's a bit of a shame it's an adult game, as I like to show my kids cool indie games I find. It could stand on its own without a lewd subject matter, as an indie NES-style game.
Hit box on the boss is a bit big and while i don't mind him being as hard as he is the first fight why is he so strong the second fight. Like im sure he's beatable but for a demo boss and a first boss its pratically luck that I'll be able to beat him.
not to mention the mobs are a bit tougher then i think they need to be especially the first ones.
When I tried to run the game my Antivirus moved a file to quarantine. I am unable to delete the folder. I wanted to ask if this was a false positive. Whether it is or not, I'm going to need to delete the folder.
Edit: It took me 20 minutes, but I managed to finally trick my computer into letting me delete the folder by changing its name. (This worked somehow, but enabling permission for Everyone didn't)
I still need to hear what you have to say about what happened here though.
Yes, there are still occasional reports of false positives from antivirus software. Some antivirus software is overly eager to flag any executable that isn't already being used by numerous users.
You could try to add an exception for the game's executable in your antivirus software, or disable the antivirus software before running cosmobreeder.
As for the folder being difficult to delete, that could be due to the AV's quarantine procedure or the way that it terminated the executable causing windows to believe that the folder was still in use.
ima be honest i like some of the game but the fighting is just not worth it, it needs alot more polish if im gunna upgrade from the demo to the full game, and if the reason the demo isnt very good is because you arent updating it, then i recommend you update it, zero crush left a lengthier comment i think would be a helpful read and i left a reply on that too, i hope you polish the game more, i would be glad to buy the full game when the demo is better
one more thing, make the menu better, people in the comments shouldnt be asking how to start a save file
running on linux Mint, using the most recent version of the stable build of WINE. it refuses to run directly from executable, and it says that the executable is invalid when ran through itch.
I haven't used Mint much myself, but I installed it on a computer I have sitting around here to check. I was able to start and play the latest public build via its exe on Linux Mint 20.2 Cinnamon, using the 'wine64' package from the default mint repositories.
Do you only have a 32-bit version of WINE installed, by chance? That's the only thing I can think of at the moment.
I can't say I liked it. I loved Anubis (aside from c*b stuff) but this requires more polish.
- First enemy in the game requires like two hits, has a very complex pattern involving pausing and running at you, and the way to defeat it is also relatively complex - you have to wait until it runs at you, jump over it, then it will pause mid-run, then you gotta hit it in the back while it's turned. ...Why? First enemy in the game should be something simple.
- Your attack feels terrible. It's weak, it's slow, it's got a small range, and it has a disgustingfeeling pause after the attack. Like no lie, it feels viscerally wrong, it's a severe game feel issue. I know that Castlevania whip is also slow, but it somehow felt way better - probably because the hitbox of the whip is on-screen for entire duration, while here the attack is only active for a short while, and rest is static cooldown that completely freezes you in place - you don't deal damage, but you can't defend yourself either. Also I'm pretty sure that CV whip (attack notorious for being slow and unresponsive) is still faster than your current attack. This kind of attack would make sense in a deliberately-paced beatemup or fighting game, but in a fast platformer? Literally why?
The sword attack in Anubis didn't have this issue either, it was responsive and fun.
- First boss.... what the fuck? Okay so he jumps around the screen and throws fireball. That is about the pattern... of Bowser from SMB3. Okay uh... why is the FIRST boss of this game have the pattern of FINAL boss of another game? Don't you think that's a bit ridiculous? Hell, he's harder than Bowser - Bowser usually died in like 5 cycles, but your attack is so weak you might take longer; in addition to that, hitbox of himself and his flames are proportionally bigger than Bowser's. Again - why is a buffed final boss the first boss of this game?
In addition, this boss is a bit busted. Mega Man has plenty bosses that jump around the arena, but in this games you can either manipulate the AI to never get stuck in a corner, or you have enough time while he jumps to get under him, usually by sliding. But you can't do either here - if you get stuck in a corner, you eat damage, because he jumps so fast and so low (at least sometimes - it's inconsistent), and you move so slowly, so there's no good way of getting below him (unless his hitbox is unclear and not corresponding to the sprite - but if that's the case, that's already a problem). Yeah it might be 'technically' possible to avoid damage, idk - but why is this situation even here? Why I might be randomly presented with a situation where I have extremely low chance of avoiding damage? That is the furthest thing from 'fair'.
Like this a badly designed boss. His pattern is simplistic, sure - but that means nothing if only means of avoid damage is obscure or absurdly hard. You don't want to force player to learn an obscure trick to avoid damage from the boss - for example in a Kaizo game, you probably wouldn't put a shelljump in a bossfight. Here, why are you asking me to learn (entirely by trial and error) a really precise way - and only way - of avoiding damage? And the boss is designed that if you don't learn it, you literally can't beat him, because you will get cornered in every cycle - and you have very little health. Oh, I supposedly have 75 health (with the upgrade), but I lose like 20 every hit. If it's so necessary and obscure, teach it to me - you can't ask me to do trial and error to learn this vital piece of information! Give me a tutorial! Maybe have a round of a weaker version of this enemy with this exact pattern appear before, so I can learn the timing? I'm not asking for much - I'm only asking for the game to teach me it's rules.
All of this is part of a bigger issue - difficulty curve is lopsided. The game begins really hard at full blast. But that's not how difficulty curve should go! You can go really high - if you start slow. Again, not an issue in Anubis - it had a full blown tutorial section to start things off, and then things took quite a bit to ramp up (and because you could control where you go, you could control the pacing yourself). But here you're just thrown 0 to 100 in deep water immediately. Like even insanely hard games like Contra or Alien Soldier waited a bit before unleashing their full power level.
Final point are quality of life issues. Like currently using communicator is surrealy obscure, and you don't have to take my word for it - several people in this very comment section have asked how to answer the communicator. It also doesn't save frequencies which just absurd - like, every MG game after MGS saved used frequencies for a reason. The reason being is that having to write down frequencies is annoying, time consuming and is not actually fun gameplay.
If you still want to do that because you're so committed to the oldschool vibe - maybe give me in-game notepad? Like an actual in-game TXT file I can edit (with a keyboard, or on gamepad with a text input window). Deus Ex had that, it allowed me to edit my own notes for later, that was cool and it'd solve that problem - you could have your cake and eat it too, you would give player the oldschool vibe of making your own notes - but you also wouldn't require the player to actually bring out a piece of paper. And also - why is the animation for using savepoint so slow? If I'm using savepoint, I probably just died and want to get back to action, and this is just annoying.
Like there is things I like - the story seems interesting, I really like the dialog and the codec conversations, the gameplay in general is fun, especially jumping, and exploration is nice, and I love the art style, and I really appreciate I can play your game that features adults... I just hope the game can be polished up to live up to the potential.
agreed, i like the style and am currently just playing the demo, i feel like if all these (or at least most) problems were addressed i would be willing to buy it but so far its not selling me, you basically have to stand inside the enemy to hit it, you dont jump high enough or run fast enough to evade bosses, the only way i could defeat the bigbold is by stocking up on food and just tanking hits while attacking, and eating mid battle, also the phone calls every 7 seconds is a bit much, i dont need the boss to remind me to save, or the cat to tell me the pass still works, i dont hate the game, if i did i wouldnt comment, but until improvements are made im not going to buy the full thing.
Personally, I don't find the boss that hard. The 2nd boss fight is quite tricky because of all the rock and metal that are falling down. But I do agree that the attack feels pretty bad and maybe you should give the player some tips how to defeat the boss through the communicator. Also I didn't know that you can answer the call the entire time I was playing the game. Need to be clearer for sure
It looks like an error caused by attempting to run the game directly out of the zip file it's in. Try to fully extract the zip file into a folder on your computer, then run CosmobreederYiffai.exe from there.
Open the zip file in WinRAR, then click the "Extract To" button. Another window named "Extraction Path and Options" will pop up. Select the folder that you want to extract the game to, then click the OK button.
Then navigate to the folder that you extracted the game to and run the game by double clicking CosmobreederYiffai.exe.
A really fun game! Though, when I played through the game again, I somehow managed to get the ENSIGN rank in the end (a different rank than I got the first time) and I don't even know how (I was trying to collect every item in the game, so maybe I collected something crucial?)... and now I am wondering if you can get something more than a LEWD-TENANT rank or an ENSIGN rank. Is there even anything else? I don't know and it's frustrating to NOT know. xF
Okay, I experimented with the game and got to a final conclusion:
The “ending” you get at the end of the demo is based on how much CLEAR TIME (from start to finish; if you die, the time after your last save is erased and only the time before your last save is kept in mind) it takes you to complete the game, so no collectables, no unlockables (so far in the demo, you can only miss 'AGENTS' scenes), no secrets, no items, etc. impacts your “ending.”
I managed to get 2 other ranks, a PRIVATE and a TRAINEE. I might have missed a rank between those two, I kept the game running for quite long without supervision (an hour and a half probably, I gave up counting it at that point xF). Then again, what other clothing than underwear and overalls can a cosmobreeder have under his/her spacesuit, when he'll strip them off anyway to research? You tell me!
And... I spent too much time wrting this, so I am going to just... stop writing more nonsense and go on with my life. Here are the screens of the other two “endings” for reference and I'm out of this essay heck:
a pretty surprisingly faithful recreation of the old NES games. maybe a bit over the top with the CRT render, but very nostalgic, if you look past all the furry porn. it shows a lot of effort and quality that you tend not to see in pornographic platformers.
at heart it seems to be a metroidvania style platformer, but it's pulled the radio system straight from metal gear, and the save select system from zelda lol.
in addition, unlike most porn platformers, you actually have to win to get lewd content. a bold choice.
I disagree, most porn platformers have porn content as only the reward for beating the game. Personally I prefer, and it is much rarer to find, porn elements woven into the gameplay itself.
The initial idea for this game showed teasers of that porn and gameplay combination, but it seems that was abandoned for much easier and less interesting porn CG's at specified points that I'd rather just look at in a gallery.
So just before the transportation tube (end) theres this room with a breakable block and the only way to break it is to throw a rock that can be sold in the last shop close to it. Just wondering how to get this item? any more secrets around to get?
We uploaded another new version today to alleviate additional false positives from antivirus software. I suggest completely removing the game folder and any zip files you downloaded before, then redownloading the game from itch.
In the event that your antivirus does still flag the game executable, you can delete the executable (or allow your AV software to delete it) and use the backup-run script included with the game to start it instead.
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Wish there was a easier way to play.
Like maybe a optional cheat invincible mode or mode to edit digits.
To get past the first Dragon with out pausing and smacked health to 0.
And Get through to the content like some that downloaded it.
The dragon was annoying until I realized it's pattern is actually super simple and my punch had a slightly longer ranger than I thought.
Avoid the jump at the beginning, punch, walk under the jump, punch, walk under the jump jump over the fire, repeat until dead. Second fight is a little annoying but basically the same thing.
Despite this being for windows, the controls don't feel like they belong on there. Like why is A the select button for keyboards? Why not enter, the button you press for the title screen? otherwise good game.
I LOVED IT it was so good can't wait for more. this is one of, if not my favorite game I have ever played. i have played hundreds of games aswell
How to get past the first boss?
Really wish i knew..
It's bothering me too..
time ur jumps and attack inbetween. i just cant slide and dont know how
Is there a guide for this game somewhere? A walkthrough of some kind of how to actually get past the second boss battle, with the falling debris. The story is interesting, but the combat is very grueling and I really wasn't expecting that. The attack animation has a slight delay, and the clip damage is excessive.
May I suggest a difficulty level adjuster, like an Easy Mode, where your attacks do more damage and you take less damage from everything?
And how do you get the key for the rabbit?
For all the people that are saying that it's hard to beat the boss all you got to do is stock up with food at the store and just keep hitting the boss and eat the food when you get low there's no real hinderance and the boss becomes super easy if you do it that way works for the second fight as well
this game needs a easy mode, simple as that.
Yeah I dont get why they make a porn game a dark souls experience
“Dark souls”… I think you mean NES.
We should normalize harder videogames in general. Cuz this kind of game isn't hard, just a REALLY specific way you gotta beat it's obstacles.
Would the developers be so kind and describe how they plan to update the public build?
Fun! Could use a way to swap between communication channels a bit faster (maybe quick-scroll between saved ones?), but otherwise it's a pretty solid game!
the second time you fight bigbold tho, when the scraps falls down, it might block the way you are trying to run from the boss, and there goes 13 hp because the scrap knocks you back, it happens quite a lot, maybe we could be allowed to attack upwards, and/or make the scraps breakable? it opens up more skill cap while keeping it hard as it is
and perhaps having them falling right in front of the boss when he jumps should not be allowed, what it currently is feels very dependant on luck as the position of the scraps falling seems totally random so far and players need to pray that the scraps dont fall on the places that secures 2 hits (about 24 hit points with like no counterplay)\
also why is 0.5 seconds of idle time after attacking a thing? 0.5 seconds of attack delay is a thing, but why is it that the player can't eeven move?
Well tbf now at least this is easier than anubis, smaller map and you can actually know where to go
i am stuck : ( at the dog place cant damage boss dog and don't know how to pacify him
When is the next update going to be
To be honest the subject matter and gameplay mechanics are so interesting and well put together, it's a bit of a shame it's an adult game, as I like to show my kids cool indie games I find. It could stand on its own without a lewd subject matter, as an indie NES-style game.
Hit box on the boss is a bit big and while i don't mind him being as hard as he is the first fight why is he so strong the second fight. Like im sure he's beatable but for a demo boss and a first boss its pratically luck that I'll be able to beat him.
not to mention the mobs are a bit tougher then i think they need to be especially the first ones.
I really like it so far. I definitely want to see more lewd furry metroidvania action :3
When I tried to run the game my Antivirus moved a file to quarantine. I am unable to delete the folder. I wanted to ask if this was a false positive. Whether it is or not, I'm going to need to delete the folder.
Edit: It took me 20 minutes, but I managed to finally trick my computer into letting me delete the folder by changing its name. (This worked somehow, but enabling permission for Everyone didn't)
I still need to hear what you have to say about what happened here though.
Yes, there are still occasional reports of false positives from antivirus software. Some antivirus software is overly eager to flag any executable that isn't already being used by numerous users.
You could try to add an exception for the game's executable in your antivirus software, or disable the antivirus software before running cosmobreeder.
As for the folder being difficult to delete, that could be due to the AV's quarantine procedure or the way that it terminated the executable causing windows to believe that the folder was still in use.
Doesnt Antivirus have a "Exclude" feature?
ima be honest i like some of the game but the fighting is just not worth it, it needs alot more polish if im gunna upgrade from the demo to the full game, and if the reason the demo isnt very good is because you arent updating it, then i recommend you update it, zero crush left a lengthier comment i think would be a helpful read and i left a reply on that too, i hope you polish the game more, i would be glad to buy the full game when the demo is better
one more thing, make the menu better, people in the comments shouldnt be asking how to start a save file
Could you make version for Android?
running on linux Mint, using the most recent version of the stable build of WINE. it refuses to run directly from executable, and it says that the executable is invalid when ran through itch.
I haven't used Mint much myself, but I installed it on a computer I have sitting around here to check. I was able to start and play the latest public build via its exe on Linux Mint 20.2 Cinnamon, using the 'wine64' package from the default mint repositories.
Do you only have a 32-bit version of WINE installed, by chance? That's the only thing I can think of at the moment.
Runs great on Windows!
ngl the moment I saw that the planet the game’s set in is called Tutone I wanted to call frequency 867.5309 to see if there’s an easter egg
alas, that’s one digit too long
How do you open the item menu ?
How do you get da key for rabbit??
how do activate save?
I can't say I liked it. I loved Anubis (aside from c*b stuff) but this requires more polish.
- First enemy in the game requires like two hits, has a very complex pattern involving pausing and running at you, and the way to defeat it is also relatively complex - you have to wait until it runs at you, jump over it, then it will pause mid-run, then you gotta hit it in the back while it's turned. ...Why? First enemy in the game should be something simple.
- Your attack feels terrible. It's weak, it's slow, it's got a small range, and it has a disgusting feeling pause after the attack. Like no lie, it feels viscerally wrong, it's a severe game feel issue. I know that Castlevania whip is also slow, but it somehow felt way better - probably because the hitbox of the whip is on-screen for entire duration, while here the attack is only active for a short while, and rest is static cooldown that completely freezes you in place - you don't deal damage, but you can't defend yourself either. Also I'm pretty sure that CV whip (attack notorious for being slow and unresponsive) is still faster than your current attack. This kind of attack would make sense in a deliberately-paced beatemup or fighting game, but in a fast platformer? Literally why?
The sword attack in Anubis didn't have this issue either, it was responsive and fun.
- First boss.... what the fuck? Okay so he jumps around the screen and throws fireball. That is about the pattern... of Bowser from SMB3. Okay uh... why is the FIRST boss of this game have the pattern of FINAL boss of another game? Don't you think that's a bit ridiculous? Hell, he's harder than Bowser - Bowser usually died in like 5 cycles, but your attack is so weak you might take longer; in addition to that, hitbox of himself and his flames are proportionally bigger than Bowser's. Again - why is a buffed final boss the first boss of this game?
In addition, this boss is a bit busted. Mega Man has plenty bosses that jump around the arena, but in this games you can either manipulate the AI to never get stuck in a corner, or you have enough time while he jumps to get under him, usually by sliding. But you can't do either here - if you get stuck in a corner, you eat damage, because he jumps so fast and so low (at least sometimes - it's inconsistent), and you move so slowly, so there's no good way of getting below him (unless his hitbox is unclear and not corresponding to the sprite - but if that's the case, that's already a problem). Yeah it might be 'technically' possible to avoid damage, idk - but why is this situation even here? Why I might be randomly presented with a situation where I have extremely low chance of avoiding damage? That is the furthest thing from 'fair'.
Like this a badly designed boss. His pattern is simplistic, sure - but that means nothing if only means of avoid damage is obscure or absurdly hard. You don't want to force player to learn an obscure trick to avoid damage from the boss - for example in a Kaizo game, you probably wouldn't put a shelljump in a bossfight. Here, why are you asking me to learn (entirely by trial and error) a really precise way - and only way - of avoiding damage? And the boss is designed that if you don't learn it, you literally can't beat him, because you will get cornered in every cycle - and you have very little health. Oh, I supposedly have 75 health (with the upgrade), but I lose like 20 every hit. If it's so necessary and obscure, teach it to me - you can't ask me to do trial and error to learn this vital piece of information! Give me a tutorial! Maybe have a round of a weaker version of this enemy with this exact pattern appear before, so I can learn the timing? I'm not asking for much - I'm only asking for the game to teach me it's rules.
All of this is part of a bigger issue - difficulty curve is lopsided. The game begins really hard at full blast. But that's not how difficulty curve should go! You can go really high - if you start slow. Again, not an issue in Anubis - it had a full blown tutorial section to start things off, and then things took quite a bit to ramp up (and because you could control where you go, you could control the pacing yourself). But here you're just thrown 0 to 100 in deep water immediately. Like even insanely hard games like Contra or Alien Soldier waited a bit before unleashing their full power level.
Final point are quality of life issues. Like currently using communicator is surrealy obscure, and you don't have to take my word for it - several people in this very comment section have asked how to answer the communicator. It also doesn't save frequencies which just absurd - like, every MG game after MGS saved used frequencies for a reason. The reason being is that having to write down frequencies is annoying, time consuming and is not actually fun gameplay.
If you still want to do that because you're so committed to the oldschool vibe - maybe give me in-game notepad? Like an actual in-game TXT file I can edit (with a keyboard, or on gamepad with a text input window). Deus Ex had that, it allowed me to edit my own notes for later, that was cool and it'd solve that problem - you could have your cake and eat it too, you would give player the oldschool vibe of making your own notes - but you also wouldn't require the player to actually bring out a piece of paper. And also - why is the animation for using savepoint so slow? If I'm using savepoint, I probably just died and want to get back to action, and this is just annoying.
Like there is things I like - the story seems interesting, I really like the dialog and the codec conversations, the gameplay in general is fun, especially jumping, and exploration is nice, and I love the art style, and I really appreciate I can play your game that features adults... I just hope the game can be polished up to live up to the potential.
i completely agree
agreed, i like the style and am currently just playing the demo, i feel like if all these (or at least most) problems were addressed i would be willing to buy it but so far its not selling me, you basically have to stand inside the enemy to hit it, you dont jump high enough or run fast enough to evade bosses, the only way i could defeat the bigbold is by stocking up on food and just tanking hits while attacking, and eating mid battle, also the phone calls every 7 seconds is a bit much, i dont need the boss to remind me to save, or the cat to tell me the pass still works, i dont hate the game, if i did i wouldnt comment, but until improvements are made im not going to buy the full thing.
Personally, I don't find the boss that hard. The 2nd boss fight is quite tricky because of all the rock and metal that are falling down. But I do agree that the attack feels pretty bad and maybe you should give the player some tips how to defeat the boss through the communicator. Also I didn't know that you can answer the call the entire time I was playing the game. Need to be clearer for sure
how to get the bunny scenes?
After saving the bunny go into bestialiary view in the menu select pancor to see
why can i not start the game?it always say(copy and pasted)
! Cannot execute "C:\Users\FELIXI~1\AppData\Local\Temp\Rar$EXa19044.17092\cosmobreeder-2021-8-27-e781dd0de-substar-public\CosmobreederYiffai.exe"
It looks like an error caused by attempting to run the game directly out of the zip file it's in. Try to fully extract the zip file into a folder on your computer, then run CosmobreederYiffai.exe from there.
the porblem is that i cant seem to do that with winrar
Open the zip file in WinRAR, then click the "Extract To" button. Another window named "Extraction Path and Options" will pop up. Select the folder that you want to extract the game to, then click the OK button.
Then navigate to the folder that you extracted the game to and run the game by double clicking CosmobreederYiffai.exe.
thanks.Im gonna enjoy this
Soo, are public updates planned?
What's the button to accept a call when i pick up the radio?
I have de same question
if you have a controller go to inventory then press the select button
But how do you enter the inventory?
Neither with controller nor the keyboard I can enter another menu than the game configuration menu
enter for inventory, f for selection menu, e or q you might hav e to spam it a few times for the menu to change the controls
thank you.
A really fun game! Though, when I played through the game again, I somehow managed to get the ENSIGN rank in the end (a different rank than I got the first time) and I don't even know how (I was trying to collect every item in the game, so maybe I collected something crucial?)... and now I am wondering if you can get something more than a LEWD-TENANT rank or an ENSIGN rank. Is there even anything else? I don't know and it's frustrating to NOT know. xF
Did any of you pro gamers got another “ending?”
(I'll post here the two “endings” for reference)
Okay, I experimented with the game and got to a final conclusion:
The “ending” you get at the end of the demo is based on how much CLEAR TIME (from start to finish; if you die, the time after your last save is erased and only the time before your last save is kept in mind) it takes you to complete the game, so no collectables, no unlockables (so far in the demo, you can only miss 'AGENTS' scenes), no secrets, no items, etc. impacts your “ending.”
I managed to get 2 other ranks, a PRIVATE and a TRAINEE. I might have missed a rank between those two, I kept the game running for quite long without supervision (an hour and a half probably, I gave up counting it at that point xF). Then again, what other clothing than underwear and overalls can a cosmobreeder have under his/her spacesuit, when he'll strip them off anyway to research? You tell me!
And... I spent too much time wrting this, so I am going to just... stop writing more nonsense and go on with my life. Here are the screens of the other two “endings” for reference and I'm out of this essay heck:
maybe i'm just really bad, but the second boss fight is really hard.
edit: yeah the game is kinda hard. difficulty settings when?
How do you get the axe looking object near the first boss fight?
a pretty surprisingly faithful recreation of the old NES games. maybe a bit over the top with the CRT render, but very nostalgic, if you look past all the furry porn. it shows a lot of effort and quality that you tend not to see in pornographic platformers.
at heart it seems to be a metroidvania style platformer, but it's pulled the radio system straight from metal gear, and the save select system from zelda lol.
in addition, unlike most porn platformers, you actually have to win to get lewd content. a bold choice.
I disagree, most porn platformers have porn content as only the reward for beating the game. Personally I prefer, and it is much rarer to find, porn elements woven into the gameplay itself.
The initial idea for this game showed teasers of that porn and gameplay combination, but it seems that was abandoned for much easier and less interesting porn CG's at specified points that I'd rather just look at in a gallery.
Hm? It's the opposite. Most port platformers have porn for LOSING the game, which is extremely annoying.
Same thing, you lose, you get a CG, you win, you get a CG, it's all CG's that aren't woven into the gameplay itself.
hey can someone explain to be what "back" return creatures are, I have no clue what that is, or if it is even in the game yet
how do activate save XD
In addition. theres also this item (around the area of the first 0 gate near the first shop after the 2nd boss fight) that seems impossible to obtain.![](https://img.itch.zone/aW1nLzY5NzE5MjEucG5n/original/qvyqsj.png)
Do I always have to start with a fall everytime? It's that right or i miss the SAVE point?
i wish i can support finacially love this game
its still triggering a trojan alert on my computer, just from windows defender
We uploaded another new version today to alleviate additional false positives from antivirus software. I suggest completely removing the game folder and any zip files you downloaded before, then redownloading the game from itch.
In the event that your antivirus does still flag the game executable, you can delete the executable (or allow your AV software to delete it) and use the backup-run script included with the game to start it instead.
it works! tysm!